Air Dominance & Strike - Mission Software Engineer (Frontend)
- Category: Software Developer Jobs
- Location: Washington, Washington, D.C.
- Job Type: Full Time / Part Time
- Salary: Estimated: $ 24K to 32K
- Published on: 2025/09/20
Air Dominance & Strike - Mission Software Engineer (Frontend)
Washington, District of Columbia, United States
Anduril Industries is a defense technology company with a mission to transform U.S. and allied military capabilities with advanced technology. By bringing the expertise, technology, and business model of the 21st century’s most innovative companies to the defense industry, Anduril is changing how military systems are designed, built and sold. Anduril’s family of systems is powered by Lattice OS, an AI-powered operating system that turns thousands of data streams into a realtime, 3D command and control center. As the world enters an era of strategic competition, Anduril is committed to bringing cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the military in months, not years.
WHY WERE HERE:
The Air Dominance & Strike team at Anduril develops aerial and multi-domain robotic systems. The team is responsible for taking products like Fury (unmanned fighter jet) and Barracuda (air-breathing cruise missile) from concept to product. The team also develops Lattice for Mission Autonomy, Anduril’s premier software platform that enables masses of Fury, Barracuda, and other first and third party robots to collaborate across various missions. We work in close coordination with specialist teams like Perception, Motion Planning, Hardware, and Test Engineering to solve some of the hardest problems facing our customers. We are looking for software engineers and roboticists excited about creating a powerful autonomy software stack that includes computer vision, motion planning, SLAM, controls, estimation, and secure communications.
WHAT YOULL DO
Design, build, and deploy a real-time, map-based interface for displaying and interacting with sensor data and commanding physical assets
Fetch and manage large streams of data while maintaining performant rendering in a low-friction user experience
Build and design immersive image-viewing experiences in a web-based platform
Take ownership of initial, well-scoped projects with clear objectives. Work closely with colleagues to deliver results, understanding the importance of teamwork in achieving success.
Partner with end-users to turn needs into features while balancing user experience with engineering constraints
Travel up to 30% of time to build, test, and deploy capabilities in the real world
REQUIRED QUALIFICATIONS:
Degree in Computer Science, Operations Research, Electrical Engineering, related technical degree, or equivalent experience
Experience working on frontend applications, preferably data-intensive or map-based systems
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