philm CGI
VFX Lighting Artist
₹ Check with seller / month
✓ Actively Hiring
📍 Pune
💼 Full Time
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Job at a Glance
- Category
- Web / Graphic Design
- Location
- Pune, Maharashtra, India
- Salary
- Check with seller
- Job Type
- Full Time
- Company
- philm CGI
- Status
- Open & Active
Job Description
VFX Lighting artist
Job Description:-
• Assembles lighting scenes using elements from shot finalizing department.
• Matches shot lighting to plates and from set references or concept art in collaboration with supervisors, leads, and other team members.
• Light and render assets using CG hair and scatering skin materials
• Strong artistic eye and understanding of colour, practical lighting, and image analysis.
• Experience with handling and assembling complex scenes efficiently.
Qualifications:-
• Minimum 3 - 4 years of work experience in visual effects in feature film , strong balance between
artistic and technical skills with thorough understanding of VFX work flow.
• Understand colour space and the scientific principles behind creating realistic lighting Using
• HDRI's, Chrome ball , Macbeth chart and have a strong knowledge of lighting techniques.
• Communicate creative and technical issues effectively.
• Team player , good at improvising and problem solving.
• Lookdev knowledge of shaders is considered a plus.
• Good knowledge of Maya, Arnold, Redshift, Nuke and Unreal- is a plus
Job Description:-
• Assembles lighting scenes using elements from shot finalizing department.
• Matches shot lighting to plates and from set references or concept art in collaboration with supervisors, leads, and other team members.
• Light and render assets using CG hair and scatering skin materials
• Strong artistic eye and understanding of colour, practical lighting, and image analysis.
• Experience with handling and assembling complex scenes efficiently.
Qualifications:-
• Minimum 3 - 4 years of work experience in visual effects in feature film , strong balance between
artistic and technical skills with thorough understanding of VFX work flow.
• Understand colour space and the scientific principles behind creating realistic lighting Using
• HDRI's, Chrome ball , Macbeth chart and have a strong knowledge of lighting techniques.
• Communicate creative and technical issues effectively.
• Team player , good at improvising and problem solving.
• Lookdev knowledge of shaders is considered a plus.
• Good knowledge of Maya, Arnold, Redshift, Nuke and Unreal- is a plus
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