Coded Snake

Unity Programmer for JRPG Turn Based Game | Commission

Check with seller / month
Athol, Idaho, United States Work from home Active
Actively Hiring Athol Full Time
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Job at a Glance

Category
Work from home
Location
Athol, Idaho, United States
Salary
Check with seller
Job Type
Full Time
Company
Coded Snake
Status
Open & Active

Job Description

The team and I are currently looking for a programmer to help out with our game, Tricker Trigger! We've got a fair amount of legwork done, most of our game's primary features in but we're lacking in other areas such as cut-scene placement, simple AI actions/patrol routes, some general bugs, and finishing up an in-engine tool similar to RPG Maker. Overall nearly every feature is in but needs cleaning up and fine-tuning!

The game Genre is an Active Turn Based JRPG

Job info is as follows:

_________________________________________

Requested Job Title: Programmer

Start Date for the position: ASAP

Compensation: ✟$1050✟

Compensation Breakdown-

We're seeking two Programmers for this position.

Enemy AI (4 Enemies with a few attacks)- $180

Core Combat Polish- $100

Duel Combat Feature- $100 (Rock/Paper/Scissors)

RPG Maker Engine Tool Polish- $80

Duel Combat System (Battle UI & Functionality)- $70

Implement Animation- $70

Pause Menu UI- $60

Cut Scenes- $60

Duel Combat System (Battle UI & Functionality)- $60

Save & Load function- $60

Team Combo Attack (Two PCs execute an attack through a skill ability)- $60

[There are two Team Combo attacks]

Enemy Patrol/Map Movement- $50

Enemy Duel Combat- $50 (Battle UI & Functionality)

Camera System- $50

Demo/Portfolio/Samples Required: Yes

Location: Remotely

Skills and Software Knowledge:
• Required:

Knowledge of:

Unity 2020.3.11f1

Github
• Pluses:

A fan of Role-Playing Games JRPGs

A good eye for Cinematic Shots for cut scenes and combat situations.

Hardware/software:

Unity

GitHub

Description: The applicant would be skilled in the realms of programming with a strong focus on role-playing games, specializing in level/job progression, inventory, and mathematics to calculate variables.

Any work completed for the Game Demo is allowed to be displayed on your portfolio page.
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