Software Engineer | Multimedia Technology |NTD|
- Category: Software Developer Jobs
- Location: Redmond, Washington
- Job Type: Full Time / Part Time
- Salary: Estimated: $ 21K to 31K
- Published on: 2025/09/21
Job highlights
Identified by Google from the original job post
Qualifications
5+ years of software development
Excellent C++ coding, debugging, and analytical problem-solving skills
Experience with embedded design and environment
Degree in Computer Engineering, Computer Science or Electrical Engineering
Solid understanding of multi-core SOC devices and low-level kernel software
Strong working knowledge of audio and video processing, including compression, transport, and rendering
Hands-on experience with media streaming technologies [MSE, HLS]
Hands-on experience with digital rights management schemes
Hands-on experience with media codecs [AVC, AV1, VP+, AAC, and OPUS]
Benefits
This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency
Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave
All benefits are subject to elections, eligibility requirements, plan and program terms
Responsibilities
Design and develop software to support multimedia use cases
Develop new features capable of being successfully deployed in massively used gaming console
Communicate and collaborate effectively with other engineers
Drive software development activities in small team settings
Job description
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1+83, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
DESCRIPTION OF DUTIES
• Design and develop software to support multimedia use cases.
• Develop new features capable of being successfully deployed in massively used gaming console.
• Communicate and collaborate effectively with other engineers.
• Drive software development activities in small team settings.
SUMMARY OF REQUIREMENTS:
• 5+ years of software development.
• Excellent C++ coding, debugging, and analytical problem-solving skills.
• Experience with embedded design and environment.
• Degree in Computer Engineering, Computer Science or Electrical Engineering.
• Solid understanding of multi-core SOC devices and low-level kernel software.
• Strong working knowledge of audio and video processing, including compression, transport, and rendering.
• Hands-on experience with media streaming technologies [MSE, HLS].
• Hands-on experience with digital rights management schemes.
• Hands-on experience with media codecs [AVC, AV1, VP+, AAC, and OPUS].
This position is onsite in Redmond, WA, and not open to remote status at this time.
This contract position has a base pay range of $60 - $85 per hour and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
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